Thursday, September 30, 2010

v1.1 update

We have released a minor update which adds an "About" dialog to the menu and makes the timers begin and end one second later. For example, the sniper bar previously showed 1:58 when it was in it's initial rest state and it played a sound and reset at 0:01 back to 1:58. This is a fully accurate interval of time for the sniper to spawn (we've tested it in games), but it tricks you into thinking a second is lost at the end. So we decided beginning at 1:57 and ending at 0:00 is more visually satisfying. Thanks to Alex for his comment on the Android Market which drew our attention to this. We read your comments -- probably excessively because we're so stoked with the success of our first app thus far. Thanks to everyone who has checked out the app. Hang in there until Bungie adds the MLG playlist to matchmaking!

Monday, September 27, 2010

We're on the market!

Our app has officially been published on the Market!

If you are on a mobile device check it out here, or do a search for Halo Reach MLG Timer.

I've uploaded the two screenshots that we used to showcase the app in the market to our site as well if you're not on a mobile device. As always feel free to leave some comments as to what you do and don't like. We're accepting all feedback and will be updating the app regularly with our ideas as well as some of your own.

Thursday, September 23, 2010

Progress update

Settings release date rumors
I've heard two rumors regarding the release date of the MLG Reach settings v1. The first suggested the settings would be released October 7th-ish (one week before the MLG Combine event) and the other claimed tomorrow. October 7th would give us plenty of time to finish up the app and have it ready to release the day of. But we are not ready for a release tomorrow. If the settings do happen to come out tomorrow, no big deal. We will have this baby ready for release very shortly thereafter.

A more complete screenshot
If our screenshot snippets of the individual bar views we posted yesterday didn't satisfy you, then maybe seeing them all on the screen at once with the progress bar overlay will. Or maybe you're still unsatisfied because the top half of the screen is black and rockets are listed twice. Truth be told: we do know what is going at the top of the screen, but we're programmers not graphic designers and are still trying to learn how to use MS Paint (jokes). Rockets are listed twice because we're not 100% sure what to expect from the MLG settings so we don't know what third item will be worth tracking. We are very open to suggestions before and after the settings release. Tell us what weapon/power up/whatever you'd like to see a bar and get notifications for.

Short and sweet points worth mentioning about this app:

  • It will be released as soon as the MLG settings are released (or shortly thereafter [like within a day]).
  • It will be constantly updated and improved with your suggestions/ideas.
  • It will be customizable and visually pretty, but the main goal is for it to not distract you while playing. So start it and forget it until you hear the audio notifications.
  • It will be free (and ad-free because we hate ads in apps we use).
  • We are college students, therefore we will gladly accept PayPal donations if you enjoy our app (we may spend it on beer).

Wednesday, September 22, 2010

First (real) post

Hey guys,

Just a post saying that we've added some screenshots and project info. Check them out in the links above. Feel free to leave any comments about the project here.

A quick word about the release date of the app. We are currently on schedule to release concurrently with the Halo Reach MLG rules (if the rumors are to be trusted), so go ahead and start your unofficial countdown to our timer app!



#include <stdio.h>

int main() {
  printf("HELLO WORLD!\n");
  return 0;